Archive for March 2018

A New Contender Comes To Bless Online

Bless Online

Developer Neowiz announced that their new Bless Online will be hitting Steam in May! Developed from the ground up, the game will be based on a Buy-To-Play (B2P) system. Are you ready?

While most MMO’s these days go off of a Free to play system, Bless Online’s model requires the merely a one time purchase. After the initial purchase, there is no subscription fee and the game can be played indefinitely.

Bless Online

The world of Bless Online is one of combat and strife. Using the extensive character creator players can pick between 2 different factions. Each faction contains their own unique races- even the neutral side where you can play as cute chibi-people called the Mascu.

The Hieron faction consists of the Habichts, Sylvan Elves or the Lupus. Yes, the Lupus are werewolf people Why wouldn’t you want to play as them? Next up is the Union which consists of the Amistad, the Aqua Elves, and the Pantera. The Pantera appear to be cat people and once again, why not play as cat people? Important questions must be asked!

The seven classes consist of the usual fantasy fare such as Guardian, Ranger, Mage, Paladins among others. Each class has its own strengths and weaknesses and looks to fall into the Tank/Healer/DPS groove.

As of this writing, it’s unsure how the Mascu and their neutral stance will fit into the faction wars. Maybe they’ll be able to pick during their questline? One of the things the game really needs to do is differentiate between the various types of Elves and Humans.

The world of Bless Online looks to be an interesting combination of fantasy and mild steampunk elements, as many of the screenshots show flying airships. These are shown alongside typical fantasy mainstays as giant flying dragons and large Gothic castles.

One of the most touted features in the game is the ability for players to tame and ride almost any animal they come across. There are the usual horses (flaming horses!) and griffons but some screenshots include flaming skeletal metal dragons. Taming a blue-flame spewing metal dragon as a werewolf person most definitely seems to be a highlight.

Along with tamable animals, the game includes dungeons and PVP battles. Players can take part in 100vs100 player battles across realms for loot and bragging rights for their factions. Dungeons look to be similar to many other MMO mainstays, with loot and bosses at the end.

The current state of MMO’s has been stale for quite a few years. As a (semi) regular player of star wars: the old republic, and a past world of warcraft player, Bless Online seems like it could be a breath of fresh air.

Running Lab Efficiently In Path Of Exile

Path of Exile

In Path of Exile, this is probably the single most asked question simply due to inexperience when running lab. Each day the lab resets the layout changes, this means silver keys, silver doors, darkshrines etc all move to a random location. Some days it’s easy enough to hit majority of the shrines/gauntlets/silver doors but on other days it will be harder to do so.

If you have a gold door, izaro and silver doors along the main path. This is a great example of a lab you can run and get a nice chunk of loot especially with the newly buffed quantity silver chests! So to maximise our profits but lower the amount of time spent within lab we are aiming to do rooms;

Path of Exile

  • Collect the Shrine, collect silver key.
  • Complete Gauntlet (If curious Lockbox).
  • Complete Gauntlet (If curious Lockbox) and collect Gold key.
  • Collect Silver Key (If room 1 was skipped), complete Gauntlet (If curious Lockbox). and then proceed through gold door.
  • Collect Silver key.
  • Kill Argus.
  • Proceed to Aspirants Trial.
  • Argus is generally always worth killing because he has a 100% chance to provide you with an extra Treasure key.
  • Open Silver Door.
  • Open Silver Door.
  • Finish lab.

So this is basically what you are looking to do, hit everything that is on the main path without sidetracking too much, avoiding side rooms which have no real benefit and will only slow your lab times down. A reasonable time for most lab farmers will be around the 5 minute mark which will include all if not most of the possible key drops, you are basically aiming to achieve at least 5/7 keys per run with little effort.

It is also worth noting that things will not always spawn within the same area each time you enter lab, there are 3 places within a room which the different items can spawn.

I won’t tell you how to identify each one as I would be here for a much longer time, that will come down to experience and time you will notice some rooms have certain layouts upon entering which will allow you to make a quick decision on which direction to head to obtain said object.

But on seconds thought I can at least give a short explanation, so for example in the lab I’ve based the above statement on, the first room has a Shrine and silver key. My first route is bottom right to see if the Shrine spawns there if it has I know the silver key is up and to the left a little, if not it’s in it’s sister spawn.

How Many Of You Still Can’t Beat The Shaper In Path Of Exile

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In Path of Exile, even when HOWA was still ridiculous OP and with 16k ES, I still couldn’t beat Shaper because I’m mechanically stupid, could never get past the 2nd stage. Anyone else still unable to kill the Shaper for any reason?

Path of Exile

Let’s take a look at the experiences of other players:

1. Same, 200 ping from Durban but with practice and learning the mechanics I’ve beat him for the past 3 leagues, or until I get desynced back into his balls/slam.

2. I have good mechanics. But I choke super hard against the hard content cause I’m too fucking nervous.

3. I’ve encountered most of his mechanics, but I can’t dodge them well at all unfortunately, specially reacting fast enough to get out of the slam.

4. As I can remember he is making some black shit before he slams the ground. In addition you should use a fast movement skill (depending on your build).

5. I think some of the guardians are harder than shaper himself. His animations are quick well indicated, if you learn them it should be doable.

6. Yesterday marked the first time I killed Aziri since I started playing. Who knows when I will get to see Shaper.

7. I tried once. Died 6 times. He kept slowing me to 0 and then 1 shotting me. Which I couldnt avoid due to being immobile. How do ppl kill?

It seems that most of the players are like me, there are some players guide on our website, so be sure to check out if you need some guides.

The Full Patch Notes In PoE 3.2.0B

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In Path of Exile, GGG said that the team has finished the new Net type and they’re ready to add it to game! Aside from the new Necromancy Net, this patch includes many bug fixes. The following is the full patch notes for many collectors of poe currency.

Path of Exile

  • Fixed a bug where unlocking additional Cartographer’s Sextants on your Atlas required unique Maps to be completed.
  • Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
  • Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
  • Fixed a bug where some areas were unable to spawn Legendary Beasts.
  • Fixed a bug where Stairs to the next area would not open if a beast was captured in the Oba’s Cursed Trove unique map.
  • Fixed a bug where Maker of Mires in the Hallowed Ground unique map would not lose his immunity buff if Balah, Duke was captured.
  • Fixed a bug where statues were unable to come to life if the Basilisk was captured.
  • Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
  • Fixed a bug where the “x% more Spell Fire Damage” from Herald of Ash was not applying to Damage over Time effects applied by skills such as Scorching Ray.
  • Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
  • Fixed a bug where scroll speed in the Social Panel was slower than intended.
  • Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
  • Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in The Dancing Dervish.
  • Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
  • Fixed various instance crashes.
  • Added “Necromancy Nets”, a relatively rare net that can revive beasts, capturing them in the process.
  • Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
  • Flasks now refill after a Beastcrafting fight ends.
  • Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.
  • Strong Rope Nets and Simple Iron Nets now cost Portal Scrolls rather than Orbs of Transmutation.
  • Reinforced Iron Nets and Strong Iron Nets now cost Orbs of Transmutation, rather than Orbs of Alteration.
  • Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.

Finally, good luck to you, we will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, please buy poe items on U4GM.

New Ascendancy Class Added To PoE: The Champion

Path of Exile

The Champion is an Ascendancy class for Duelists in Path of Exile. The Champion is a defensive/support class that can act as a tank for their party by taunting and debuffing enemies, buffing their allies with an aura, or Intimidate enemies to reduce their defenses. In PoE 3.2, collectors of path of exile orbs may know, Champion has some changes.

Path of Exile

1. Unstoppable Hero: No longer grants increased Armour and Evasion Rating while you have Fortify. Instead grants +1000 Armour and Evasion Rating while you have Fortify and Cannot Be Stunned while you have Fortify. The small passive leading to Unstoppable Hero now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.

2. Fortitude: The small passive leading to Fortitude now also increases Ailment Damage from Attack Skills while wielding a Melee weapon.

3. First to Strike, Last to Fall: The small passive leading to First to Strike, Last to Fall now grants 14% increased Melee Damage, rather than 5% increased Attack Speed. First to Strike, Last to Fall now also grants Adrenaline for 20 seconds when you reach Low Life if you don’t already have Adrenaline, and removes Ailments and Burning when you gain Adrenaline. Adrenaline grants 100% increased Damage, 25% increased Attack, Cast and Movement Speed, and 10% additional Physical Damage Reduction.

4. Inspirational: Now grants you and nearby Allies 12% increased Movement Speed (up from 8%).

5. Conqueror: Now grants 100% chance to Taunt on Hit (up from 25%), 2% of Life Regenerated per second if you’ve Taunted an Enemy Recently (up from 1%), and Enemies Taunted by you deal 10% less Damage with Hits and Ailments against other targets.

6. Worthy Foe: No longer causes Enemies Taunted by you to deal 10% less Damage with Hits and Ailments to other targets. Now prevents Enemies taunted by you from Evading Attacks.

We will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, please buy chaos orbs on U4GM.