Archive for Path of Exile

PoE: There Should Be A Way To Purge Elder Not By Defeating

Path of Exile

In Path of Exile, you could ask for a carry, unless you’re ssf. Or just don’t want to (cuz tbh you shouldn’t have to). Buy enough poe orbs cheap is important.

It’s just silly that Elder and his buddies can block off maps or even your Shaper’s Realm and if you can’t do them you’re kinda screwed outta doing the (easier) content they’re blocking, ever.

Path of Exile

This kinda thing doesn’t happen with any other encounter, nor should it, if I can’t do uber atziri it doesn’t stop me from doing regular atziri. If I can’t do the shaper it doesn’t stop me from doing his guardians, or any other maps.

But if I can’t do elder or a guardian on whatever map, it prevents me from running the original version of that map (complete with original boss) again. If I can’t do uber elder, it prevents me from even doing shaper (or regular elder, for that matter) again.

For my personal experience, I ran though all the atlas solo in bestiary, no buying maps or partying or w/e, and got myself through all of zana’s questline and near-full completion with the exception of uber elder (and a couple unique maps). Keeping an eye on poe orbs buy, you will get more gains.

Every other encounter including shaper, uber atziri, red elder, and vaal temple was a relative breeze. And so I went after uber elder, got him to spawn, and found I couldn’t do it even after repeated tries. And so I was stuck, I didn’t wanna ask for a carry cuz I do this kinda stuff solo, but I can’t beat him.

I’m fine with not being able to beat him, I can take that hit to my pride, but him existing there without any other means to remove him is preventing me from accessing lower content (shaper and regular elder spawns). It’s beyond shitty, it’s basically a permanent lockout of that lower content until he’s beat.

Anyway, my suggestion is this: add a new atlas-based item you can get through a recipe that will purge the elder and his guardians from wherever they’re inhabiting in your atlas. Call it a ‘Minor Arcana’ or something, keeping it in line with the lore of the Cosmic Arcana.

How To Win Path Of Exile Races?

Path of Exile

Since Path of Exile launch, it has received extensive updates and has seen continual, massive audience growth. However, how to win Path of Exile races? Enough chaos orbs poe is a prerequisite. And then you need to do the following tips.

Path of Exile

1. Form a team

It is a fact that players are going to compete in either Softcore or normal Hardcore, players will need a team, or players automatically lose the top few slots of each class. A team typically consists of four players—two damage dealers, one providing auras, and another player cursing the enemies. A team of four will progress at speeds much faster than any solo player ever could.

2. Slow and steady wins the race

This rule is for solo players specifically in hardcore. While players were competing, there are the leaderboards like a hawk. There were often players who were making more experience than you per hour, and who sometimes even passed you. You shuold not panic or try and farm more difficult content. You should stay in areas where you are confident that you wouldn’t die. And finally, many single players who past you will end up dying, and slowly but surely, you will way up the ladder.

3. Embrace the “one more map” mindset

If you’re serious about winning a race in Path of Exile, you need to get into the mindset of playing just “one more map.” And after you finish it, run one more map. Set up a movie or a music playlist that gets you into the groove, and just keep going. Make it second nature to open the next map as soon as you exit, so that you have to keep grinding.

4. Don’t be discouraged

It’s not the end of the world if you die or don’t get a Demi. Was it tough to start over? Sure. It would have been easy to just mope around. You should decide to be proactive and keep pushing.

Everyone’s Path of Exile racing experience is different, but if you do your research, stay patient, and don’t do anything too risky, you can win a Demi of your own.

Running Lab Efficiently In Path Of Exile

Path of Exile

In Path of Exile, this is probably the single most asked question simply due to inexperience when running lab. Each day the lab resets the layout changes, this means silver keys, silver doors, darkshrines etc all move to a random location. Some days it’s easy enough to hit majority of the shrines/gauntlets/silver doors but on other days it will be harder to do so.

If you have a gold door, izaro and silver doors along the main path. This is a great example of a lab you can run and get a nice chunk of loot especially with the newly buffed quantity silver chests! So to maximise our profits but lower the amount of time spent within lab we are aiming to do rooms;

Path of Exile

  • Collect the Shrine, collect silver key.
  • Complete Gauntlet (If curious Lockbox).
  • Complete Gauntlet (If curious Lockbox) and collect Gold key.
  • Collect Silver Key (If room 1 was skipped), complete Gauntlet (If curious Lockbox). and then proceed through gold door.
  • Collect Silver key.
  • Kill Argus.
  • Proceed to Aspirants Trial.
  • Argus is generally always worth killing because he has a 100% chance to provide you with an extra Treasure key.
  • Open Silver Door.
  • Open Silver Door.
  • Finish lab.

So this is basically what you are looking to do, hit everything that is on the main path without sidetracking too much, avoiding side rooms which have no real benefit and will only slow your lab times down. A reasonable time for most lab farmers will be around the 5 minute mark which will include all if not most of the possible key drops, you are basically aiming to achieve at least 5/7 keys per run with little effort.

It is also worth noting that things will not always spawn within the same area each time you enter lab, there are 3 places within a room which the different items can spawn.

I won’t tell you how to identify each one as I would be here for a much longer time, that will come down to experience and time you will notice some rooms have certain layouts upon entering which will allow you to make a quick decision on which direction to head to obtain said object.

But on seconds thought I can at least give a short explanation, so for example in the lab I’ve based the above statement on, the first room has a Shrine and silver key. My first route is bottom right to see if the Shrine spawns there if it has I know the silver key is up and to the left a little, if not it’s in it’s sister spawn.

How Many Of You Still Can’t Beat The Shaper In Path Of Exile

In Path of Exile, even when HOWA was still ridiculous OP and with 16k ES, I still couldn’t beat Shaper because I’m mechanically stupid, could never get past the 2nd stage. Anyone else still unable to kill the Shaper for any reason?

Path of Exile

Let’s take a look at the experiences of other players:

1. Same, 200 ping from Durban but with practice and learning the mechanics I’ve beat him for the past 3 leagues, or until I get desynced back into his balls/slam.

2. I have good mechanics. But I choke super hard against the hard content cause I’m too fucking nervous.

3. I’ve encountered most of his mechanics, but I can’t dodge them well at all unfortunately, specially reacting fast enough to get out of the slam.

4. As I can remember he is making some black shit before he slams the ground. In addition you should use a fast movement skill (depending on your build).

5. I think some of the guardians are harder than shaper himself. His animations are quick well indicated, if you learn them it should be doable.

6. Yesterday marked the first time I killed Aziri since I started playing. Who knows when I will get to see Shaper.

7. I tried once. Died 6 times. He kept slowing me to 0 and then 1 shotting me. Which I couldnt avoid due to being immobile. How do ppl kill?

It seems that most of the players are like me, there are some players guide on our website, so be sure to check out if you need some guides.

The Full Patch Notes In PoE 3.2.0B

In Path of Exile, GGG said that the team has finished the new Net type and they’re ready to add it to game! Aside from the new Necromancy Net, this patch includes many bug fixes. The following is the full patch notes for many collectors of poe currency.

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  • Fixed a bug where unlocking additional Cartographer’s Sextants on your Atlas required unique Maps to be completed.
  • Fixed a bug where Scorching Ray totems did not stack their damage correctly with other Scorching Ray totems.
  • Fixed a bug where Bestiary Aspect skills could be crafted onto Flasks and Jewels.
  • Fixed a bug where some areas were unable to spawn Legendary Beasts.
  • Fixed a bug where Stairs to the next area would not open if a beast was captured in the Oba’s Cursed Trove unique map.
  • Fixed a bug where Maker of Mires in the Hallowed Ground unique map would not lose his immunity buff if Balah, Duke was captured.
  • Fixed a bug where statues were unable to come to life if the Basilisk was captured.
  • Fixed a bug where Vilenta was able to escape her arena. Stay Vilenta, stay.
  • Fixed a bug where the “x% more Spell Fire Damage” from Herald of Ash was not applying to Damage over Time effects applied by skills such as Scorching Ray.
  • Fixed a bug where some Prophecies did not complete if you captured, rather than killed, the target.
  • Fixed a bug where scroll speed in the Social Panel was slower than intended.
  • Fixed a bug where the weapon swap buttons would not visually change when swapping between weapons.
  • Fixed a client crash that could occur while Summon Phantasm on Kill was socketed in The Dancing Dervish.
  • Fixed a rare client crash that could occur when the final boss of Act 10 and its Endgame Map counterpart used its Flame Breath skill. This skill had been disabled in a previous patch to prevent this from happening. It will be re-enabled in this patch.
  • Fixed various instance crashes.
  • Added “Necromancy Nets”, a relatively rare net that can revive beasts, capturing them in the process.
  • Beastcrafting recipes that make an unidentified rare item or a rare item with a specific mod now require one fewer rare beast.
  • Flasks now refill after a Beastcrafting fight ends.
  • Summon Phantasm on Kill Support no longer supports Manifest Dancing Dervish.
  • Strong Rope Nets and Simple Iron Nets now cost Portal Scrolls rather than Orbs of Transmutation.
  • Reinforced Iron Nets and Strong Iron Nets now cost Orbs of Transmutation, rather than Orbs of Alteration.
  • Monsters with the Putrid Flight Bestiary mod now use their Vulture Bombing skill more frequently.

Finally, good luck to you, we will update the news about Path of Exile in real time, if you don’t want to be left behind in the game just because of lack of orbs, please buy poe items on U4GM.