Star Citizen’s target release date for the long-awaited Alpha 2.6 has been updated to December 16, 2016. I appreciate the transparency since RSI decided to make their internal release schedule public.
Keep in mind the internal schedule is an estimate, and does not guarantee that Alpha 2.6 releases on time—you never know what unforeseen bugs or other issues might delay the release. So keep your hopes in check until RSI announces a guarantee.
Alpha 2.6 is a big deal for Star Citizen backers. It marks the release of Star Marine, along with new ships and several Arena Commander improvements.
Check out the whole episode below.
Star Citizen is an upcoming space sim video game for Microsoft Windows and Linux. Star Citizen is planned to consist of four main components: first-person space combat, mining, exploration, and trading with first-person shooter elements in a massively multiplayer persistent universe and customizable private servers, and a branching single-player and drop-in co-operative multiplayer campaign titled Squadron 42. The game is built on a modified CryEngine and will support all major VR headsets.
Both Star Citizen and Squadron 42 are set in a 30th-century Milky Way centered on the fictional United Empire of Earth (UEE), an analogue of the late Roman Empire. A central theme of the game is citizenship – or lack thereof – in the UEE, which must be earned through player actions such as completing a period of military service. It is anticipated that citizens will enjoy certain in-game benefits, like paying a reduced tax rate, but the exact details are yet to be determined.
A strong focus will be placed on player interaction, with player behavior influencing and being influenced by a dynamic economy system.
Star Citizen and Squadron 42 are produced by Chris Roberts’ company Cloud Imperium Games, Illfonic and its European counterpart Foundry 42 and marketed under the Cloud Imperium Games subsidiary Roberts Space Industries.
Given Star Citizen’s modular design and entirely fluid launch schedule, every part of the game is likely to arrive earlier or later than originally anticipated. Based on rough estimates, the final, finished game was supposed to arrive at the end of 2016, but considering we’re fast approaching the tail end now, that’s looking pretty unlikely.
If you’re desperate to get into space, there are plenty of ways to do it without waiting for the inevitable full retail release, though.
Star Citizen, the upcoming PC space sim from Wing Commander creator Chris Roberts, has revealed the first gameplay footage of its first-person shooter module at PAX Australia.
The nine-minute presentation shows us a team boarding and attacking a space station while another team defends it. As the development team discussed in a recent Reddit AMA, we also get to see a player turn off the gravity generator on a station, allowing all players to float around and shoot in zero gravity.
Developer Cloud Imperium Games also introduced the team that’s working on the FPS module, Illfonic Games, which talks more their history and plans for Star Citizens in the video below.
It’s been nearly two years since Star Citizen’s original Kickstarter campaign ended, and funding continues to pour in for the upcoming PC space sim from Wing Commander creator Chris Roberts.
The crowdfunding campaign recently crossed $60 million and is now more than halfway to $61 million. This is up significantly from the $59 million milestone reached early last week.
Star Citizen, which started on Kickstarter in 2012 before continuing to accept pledges through its own website, is the top crowdfunded project of any kind of all-time. To date, around 640,000 people have contributed to the project.
Most recently, developer Cloud Imperium Games released the first footage of the game’s first-person shooter module. You can watch that clip, which was released during PAX Australia last week, above.