Path of Exile Details of all Attack types

The Path of exile Synthesis League will be officially opened on March 8, 2019, and Add three New Skills, We can view the skill “tag” written on the skill gems to determine the attack type of this skill. There are roughly the following settings.

This type of skill is mainly affected by physical damage, elemental damage, crit, hit, and attack speed above the weapon.
Attack has hit, dodge, block judgment
There are two sets of melee and projectiles.

This type of skill is not affected by physical damage, elemental damage, crit, hit, and attack speed above the weapon, but can be enhanced by weapon-added spells or global “affix” abilities, such as: spell damage %, cast Speed %, global crit damage %, etc…
The spell damage is not affected by the hit, dodge, and block determination. The spell is a 100% hit skill in general. Only the specific Spell Dodge value will affect the spell hit rate. Only the Spell Block value is Can block spells
When the player is cursed by silence, you can’t use the spell.

This is a special attribute, not an attack or a spell, for example, corpse blasting

Melee skill is one of the attack skills
Attack skills with melee affixes can enjoy the effect of talented melee-type talent points.
An attacking skill with melee affixes can use auxiliary gemstones with melee affixes.

Double holding
Double-holding is a state of melee attack because there are a number of special additions, so another explanation
The basic definition of dual holding is “the left and right hands each hold a one-handed weapon”
Increases attack speed and 20% physical attack damage by 10% and gain 15% double
Some legendary items will treat a single weapon as a dual-hold, and of course, you can enjoy the effect of dual-holding and you can use Poe currency trade you need weapons

Bow skills must be held with a bow to use
If the player wants to use the totem or trap to link the bow skills, the hand must also take the bow to use the skill.

Attacks and spells have projectiles
Projectiles with different skills have a different range of settings
Increasing the speed of the projectile increases the range of the projectile

Summon can enjoy the halo effect
The ability to add a summoner to a suffix that specifically targets the summoned item
The summoner basically has the same item rarity and the number of items dropped as the player.
The summoner can help the player to charge the potion when killing the enemy.
The summoner can collect the ball

Not a summoner
Totem’s blood will return to zero and will die, but will not leave the body
Totem is a medium of attack. The attack and spell intensity cast by the player through the totem is mainly affected by the player’s own effect. When the player has various auxiliary states and ball-collecting states, the skill of the totem display will be enhanced by these effects. But the totem itself can’t get the three-color ball by applying skills, because they have zero ball limit.
When using a totem to cast weapons-restricted skills, you must equip the corresponding weapon. For example, you must hold a bow to summon the totem of the bow skill.
The number and range of totems can be enhanced by special affixes on talent and equipment.
When the totem is counter-injured, it is counter-injury by the totem and the player will not be hurt.

Landmines and traps
Not a summoner
Mines and traps have only 1 point of blood. They can’t be designated to attack, but they will be affected by range damage. When they have not been triggered, they will be destroyed by the range attack wave.
Enhance their setup speed and trigger range through talent and equipment effects
Player presets are limited to 3 traps and 5 mines, which can be increased by talent.
Mines and traps have their charge and charge time. When the upper limit is zero, they must wait for their charge before they can be thrown and set.
When the local mine and the trap are injured, the mine and the trap are injured and the player will not be hurt.

Move skills also move the character together as it moves

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