Path of Exile 3.1.0: Bug Fixes List

Tomorrow, the War for the Atlas will coming, GGG offcial website had announced the full patch notes yesterday. That means it’s time to start planning your builds and create strategies for overcoming the trials ahead. Today, GM2V will list some of PoE Bug Fixes, we hope that will be useful to you.

  • Fixed a lot of typos and mismatches between character dialogue as spoken and as written.
  • Fixed a bug which caused certain chests in the Labyrinth which were intended to drop only Jewellery to instead drop items of all kinds.
  • Fixed a bug which caused earlier levels of the Raise Zombie skill gem to display the wrong life values. This does not affect Zombie balance.
  • Fixed a bug where some Vorici mission requirements would continue to be displayed even after completing or failing his mission.
  • Fixed a bug where turning in a set of The Siren Divination Cards was giving a corrupted Whispering Ice without the correct 20% quality.
  • Fixed a bug where the notable Practical Application granted Strength and Dexterity as separate (rather than combined) stats. This does not change the function of the passive whatsoever.
  • Fixed a bug where you could bypass the barrier in Act 7 Chamber of Sins early.
  • Fixed a bug where Ice Bite could support totem, trap and mine skills, despite its effect not working on them.
  • Fixed supportability description text of both Ice Bite and Innervate.
  • Fixed a bug where the Defiance notable was granting increased melee physical damage that was not conditional to holding a shield.
  • Fixed a bug where you could Leap Slam out of General Adus’s arena without completing the encounter. Also prevented access to the Trarthan Powder until General Adus is dead, for good measure. You know what you did, Raiz.
  • Fixed a bug with the “increased global Armour while you have no Energy Shield” stat found on the Broken Faith unique item. This modifier was not correctly applying to armour which was gained by converting Evasion Rating to Armour with the Iron Reflexes keystone passive.
  • Fixed a bug with the bonus unique Labyrinth Shrine effect that would cause a huge lag spike when activated.
  • Fixed a bug which prevented some monsters from being able to trigger their mines.
  • Fixed a bug where Tormented Spirits could possess the Solaris and Lunaris orbs during the Dawn and Dusk encounters.
  • Fixed a bug in some languages where the skill popup UI would not properly scale to fit some text fields.
  • Fixed a bug where the text on the Challenges screen could overlap in some languages.
  • Fixed a client crash caused by the low mana tutorial.
  • Fixed a bug where totems with low maximum life values would fail to reach 1 life due to rounding, thus failing to properly disable Righteous Fire.
  • Fixed a bug where you could kill Abberath, the Cloven One before it transitioned into its later phases.
  • Fixed a bug where the Gem Level-up tutorial would incorrectly override other tutorials.
  • Fixed a bug where shrines could occasionally be placed in unreachable locations.
  • Fixed a bug where double-clicking a character with an expired name would deselect the character while you were changing its name. This would prevent the renamed character from being automatically logged in as intended, and not change the name on the character select screen even though it had saved the new character’s name to the server.
  • Fixed a bug where selecting a slot on the Cosmetics tab after switching between the Cosmetics tab and Inventory tab using hotkeys would require an extra click.

This is just some of the content, the complete content you need to visit the official website to view.