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Author: starcitizenguides

Where’s The Best Location To Farm In PoE

Posted on January 24, 2018January 24, 2018 by starcitizenguides

In Path of Exile, the important aspects of playing it is grinding. You can kill the same creatures on a continuous basis to gain as much experience and poe items as you desire. The specific locations spawn repeated enemies to yield experience points and even the chance to earn some decent gear. There are three…

Some Useful Tips About PoE Leech

Posted on January 16, 2018 by starcitizenguides

Leech should be more of a melee life/facetanking focused mechanic in Path of Exile. Unlike path of exile orbs, ranged and caster leech is way to powerful, so it is hard to get. On the other hand, life on hit is quite powerful on ranged imo. The new elder rings can have something like ~20…

Path of Exile 3.1.0: Bug Fixes List

Posted on December 7, 2017December 7, 2017 by starcitizenguides

Tomorrow, the War for the Atlas will coming, GGG offcial website had announced the full patch notes yesterday. That means it’s time to start planning your builds and create strategies for overcoming the trials ahead. Today, GM2V will list some of PoE Bug Fixes, we hope that will be useful to you. Fixed a lot of typos and…

Star Citizen Official 2.6.0 Feedback

Posted on January 5, 2017January 5, 2017 by starcitizenguides

Alpha Patch 2.6.0 has been released. There are my feedback: Missile Lock times should be determined by ship’s radar, and not missile’s guidance system. We need a visual icon of “someone is locking at you”, one of the best ways to avoid a missile is to avoid the lock. This way bombers will have their…

Which Way Will the Merchantman Go?

Posted on December 31, 2016December 31, 2016 by starcitizenguides

There hasn’t been a Merchantman post for hours and hours and I’m losing my mind, so here’s the thing that’s foremost on my mind regarding this ship (and many of yours, I suspect): Which way will the Merchantman go? It’ll stay a size that justifies its current price It’ll increase to a size that justifies…

Star Citizen Alpha 2.6 Release Updated to December 16th

Posted on December 4, 2016December 4, 2016 by starcitizenguides

Star Citizen’s target release date for the long-awaited Alpha 2.6 has been updated to December 16, 2016. I appreciate the transparency since RSI decided to make their internal release schedule public. Keep in mind the internal schedule is an estimate, and does not guarantee that Alpha 2.6 releases on time—you never know what unforeseen bugs…

Star Citizen Release Date Prediction

Posted on November 10, 2016December 31, 2016 by starcitizenguides

Star Citizen is an upcoming space sim video game for Microsoft Windows and Linux. Star Citizen is planned to consist of four main components: first-person space combat, mining, exploration, and trading with first-person shooter elements in a massively multiplayer persistent universe and customizable private servers, and a branching single-player and drop-in co-operative multiplayer campaign titled…

Star Citizen’s FPS Gameplay Reveal at PAX Australia

Posted on November 21, 2014December 31, 2016 by starcitizenguides

Star Citizen, the upcoming PC space sim from Wing Commander creator Chris Roberts, has revealed the first gameplay footage of its first-person shooter module at PAX Australia. The nine-minute presentation shows us a team boarding and attacking a space station while another team defends it. As the development team discussed in a recent Reddit AMA,…

Star Citizens PC Configuration: Won’t Support DirectX 10 or 4GB

Posted on November 21, 2014December 31, 2016 by starcitizenguides

Cloud Imperium said a couple of years ago (yes, it’s been that long) that Star Cititzen will require fairly hefty hardware: A dual-core CPU, 4GB of RAM, and a GTX 460 display adapter. Six months later, a follow-up forum post jacked the minimum spec up even higher, to 8GB of RAM. Of course, Cloud Imperium…

Star Citizen Passes $60 Million and Halfway to $61 Million

Posted on November 21, 2014November 10, 2016 by starcitizenguides

It’s been nearly two years since Star Citizen’s original Kickstarter campaign ended, and funding continues to pour in for the upcoming PC space sim from Wing Commander creator Chris Roberts. The crowdfunding campaign recently crossed $60 million and is now more than halfway to $61 million. This is up significantly from the $59 million milestone…

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